仿vs实现WPF好看的进度条

(编辑:jimmy 日期: 2024/10/15 浏览:2)

为了界面友好,一般的操作时间较长时,都需要增加进度条提示。由于WPF自带的进度条其实不怎么好看,而且没啥视觉效果。后来,装VS2012时,发现安装过程中进度条效果不错,于是上网查了资料。学习了ModernUI(开源的),地址:https://github.com/firstfloorsoftware/mui。

  后来,做了尝试写了个Demo,效果不错。另外,专门录制了tif文件,方便大家看到效果。废话不多说,先展示效果:

一、效果展示

  A、VS2012安装界面图;

仿vs实现WPF好看的进度条

  B、个人尝试Demo效果图: 

仿vs实现WPF好看的进度条

二、实现说明

  1、下载MUI相关代码或者dll文件;

  2、工程中引入该dll,并引入其资源文件;

复制代码 代码如下:
<Application.Resources>
        <ResourceDictionary>
            <ResourceDictionary.MergedDictionaries>
                <ResourceDictionary Source="/FirstFloor.ModernUI;component/Assets/ModernUI.xaml" />
                <ResourceDictionary Source="/FirstFloor.ModernUI;component/Assets/ModernUI.Light.xaml"/>
            </ResourceDictionary.MergedDictionaries>
        </ResourceDictionary>
    </Application.Resources>

  3、在需要显示进度条的页面,加入控件(其实还是WPF控件,只是MUI扩展了其样式而已);

复制代码 代码如下:
<Label Margin="280,169,0,0" Style="{StaticResource BackGroundContentText}" x:Name="lblMainState" HorizontalAlignment="Left" VerticalAlignment="Top">正在启动:</Label>
        <ProgressBar Margin="280,200,0,0" HorizontalAlignment="Left" VerticalAlignment="Top" Width="500" Minimum="0" x:Name="ProgressControlRealValue" Maximum="1"  Value="0.1" Height="16" IsIndeterminate="False"/>
        <Label Margin="280,212,0,0" Style="{StaticResource BackGroundContentText}" x:Name="lblProcess" HorizontalAlignment="Left" VerticalAlignment="Top">正在加载地图数据...</Label>
        <ProgressBar Margin="280,250,0,0" HorizontalAlignment="Left" VerticalAlignment="Top"  Minimum="0" x:Name="ProgressControl"  Width="500" Maximum="2" Height="16" IsIndeterminate="True" />

  4、后台实现,由于要根据情况更新进度文字及进度条的值。所以,这里用到了异步BackgroundWorker(具体可以网上查查相关资料);

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;

namespace Monitor.Class
{
  /// <summary>
  /// 异步操作
  /// </summary>
  public class CWorker
  {
    /// <summary>
    /// 对象
    /// </summary>
    private BackgroundWorker backgroundWorker;

    /// <summary>
    /// 后台执行的操作
    /// </summary>
    public Action BackgroundWork { get; set; }

    /// <summary>
    /// 后台任务执行完毕后事件
    /// </summary>
    public event EventHandler<BackgroundWorkerEventArgs> BackgroundWorkerCompleted;

    private BackgroundWorkerEventArgs _eventArgs;//异常参数

    /// <summary>
    /// 构造
    /// </summary>
    public CWorker()
    {
      _eventArgs = new BackgroundWorkerEventArgs();
      backgroundWorker = new BackgroundWorker();
      backgroundWorker.WorkerReportsProgress = true;
      backgroundWorker.WorkerSupportsCancellation = true;
      backgroundWorker.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
      backgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
    }

    /// <summary>
    /// 开始工作
    /// </summary>
    public void BegionWork()
    {
      if (backgroundWorker.IsBusy)
        return;
      backgroundWorker.RunWorkerAsync();
    }

    /// <summary>
    /// 工作
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
    {
      if (BackgroundWork != null)
      {
        try
        {
          BackgroundWork();
        }
        catch (Exception ex)
        {
          _eventArgs.BackGroundException = ex;
        }
      }
    }

    /// <summary>
    /// 完成
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
    {
      if (this.BackgroundWorkerCompleted != null)
      {
        this.BackgroundWorkerCompleted(null, _eventArgs);
      }
    }
  }

  /// <summary>
  /// 事件
  /// </summary>
  public class BackgroundWorkerEventArgs : EventArgs
  {
    /// <summary>
    /// 后台程序运行时抛出的异常
    /// </summary>
    public Exception BackGroundException { get; set; }
  }
}

namespace Monitor
{
  /// <summary>
  /// Splash.xaml 的交互逻辑
  /// </summary>
  public partial class Splash : Window
  {
    MainWindow m_MainWindow = null;//主窗口
    CWorker m_Work = null;//任务

    public Splash()
    {
      InitializeComponent();
      m_MainWindow = new MainWindow();//创建主窗口对象
      m_Work = new CWorker();
      m_Work.BackgroundWork = this.ProcessDo;
      m_Work.BackgroundWorkerCompleted += new EventHandler<BackgroundWorkerEventArgs>(m_Work_BackgroundWorkerCompleted);
    }

    /// <summary>
    /// 进度提示
    /// </summary>
    public void ProcessDo()
    {
      m_MainWindow.InitData(this);
    }

    /// <summary>
    /// 移动
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private void Grid_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
    {
      this.DragMove();
    }

    /// <summary>
    /// 窗口加载
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private void Window_Loaded(object sender, RoutedEventArgs e)
    {
      m_Work.BegionWork();
    }

    /// <summary>
    /// 执行完成
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    void m_Work_BackgroundWorkerCompleted(object sender, BackgroundWorkerEventArgs e)
    {
      m_MainWindow.Show();
      this.Close();
    }

    /// <summary>
    /// 赋值
    /// </summary>
    /// <param name="text"></param>
    private delegate void SetProcessLabelDelegate(string text, double processValue);
    public void SetProcessValue(string text, double processValue)
    {
      if (!Dispatcher.CheckAccess())
      {
        Dispatcher.Invoke(DispatcherPriority.Send, new SetProcessLabelDelegate(SetProcessValue), text, processValue);
        return;
      }
      this.lblProcess.Content = text;
      this.ProgressControlRealValue.Value = processValue;
    }
  }
}

以上所述就是本文的全部内容了,希望大家能够喜欢。

一句话新闻

一文看懂荣耀MagicBook Pro 16
荣耀猎人回归!七大亮点看懂不只是轻薄本,更是游戏本的MagicBook Pro 16.
人们对于笔记本电脑有一个固有印象:要么轻薄但性能一般,要么性能强劲但笨重臃肿。然而,今年荣耀新推出的MagicBook Pro 16刷新了人们的认知——发布会上,荣耀宣布猎人游戏本正式回归,称其继承了荣耀 HUNTER 基因,并自信地为其打出“轻薄本,更是游戏本”的口号。
众所周知,寻求轻薄本的用户普遍更看重便携性、外观造型、静谧性和打字办公等用机体验,而寻求游戏本的用户则普遍更看重硬件配置、性能释放等硬核指标。把两个看似难以相干的产品融合到一起,我们不禁对它产生了强烈的好奇:作为代表荣耀猎人游戏本的跨界新物种,它究竟做了哪些平衡以兼顾不同人群的各类需求呢?